Saint’s Row’s Achilles heel was always combat. It hid this fact by peppering each game with a handful of absurd weapons, from a recliner that fired missiles to the Dubstep gun to the iconic purple dildo bat—still the weapon I most associate with the series.
But even armaments that creative couldn’t hide the fact that combat was . Enemies were brainless, and each encounter involved simply trying to get through it as fast as possible without dying. It’s telling that most of had nothing to do with combat, be it the Tron-esque “Deckers Die” mission, singing Biz Markie in a car with your friends, or an Aerosmith-backed rocket ride into space.